using Sirenix.OdinInspector;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;

using System.IO;
using System.Collections;
using UnityEngine.PlayerLoop;
using System.Data;
using System;
using System.ComponentModel;
using Pangoo.Common;







#if UNITY_EDITOR

using UnityEditor;
#endif

namespace MetaTable
{
    public interface IMetaTableOverview
    {
        MetaTableConfig MetaConfig { get; set; }

        string Namespace { get; }

        public string TableName { get; }


    }
}

